## `PALEFFECT` **Parameters**: * `Mode`: The palette effect to be applied (available effects are default, inverted, grayscale, sepia, and dimmed) * `Time (Frames)`: The time in frames that the BG's palette will take to switch to transition to the effect palette * `Unknown`: This clearly does things when looking at the assembly/decomp, but I don't know what it's doing precisely
Modifies a character's "Friendship Level" by adding a particular value to it. The value can be positive or negative. Friendship levels start at 1 and persist throughout a playthrough. They can be referenced in conditionals with the following variable names:
**Parameters**:
* `Mode`: The palette effect to be applied (available effects are default, inverted, grayscale, sepia, and dimmed)
* `Time (Frames)`: The time in frames that the BG's palette will take to switch to transition to the effect palette
* `Unknown`: This clearly does things when looking at the assembly/decomp, but I don't know what it's doing precisely
The value can be positive or negative. Friendship levels start at 1 and persist
throughout a playthrough. They can be referenced in conditionals with the
following variable names: