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Oropuro_49
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* **Character Sprites**: Character sprites are the talking sprites used during the visual novel sections of the game.
* **Chibis**: Chibis are used both on the top screen during the visual novel sections and as the primary control sprites during the investigation and
puzzle phases.
* **Places**: Place graphics are displayed on the top screen and indicate where the current scene is taking place.
* **System Textures**: System textures are graphics that mostly get called directly from code and displayed with layouts.
BackgroundsSfondi**:Backgrounds include both visual novel backgrounds andPer sfondi, si intendono, sia gli sfondi di gioco che le CGs.These files are displayed with the various BG display commands in the script editor. In the current version of Serial Loops, backgrounds are the only graphics that can be edited.Questi file vengono mostrati nel editor degli script. Nella versione attuale di Serial Loops, solo gli sfondi si possono modificare* **Character Sprites**: Character sprites are the talking sprites used during the visual novel sections of the game
* **Sprite dei personaggi**: Utilizzati dai vari personaggi durante i dialoghi.
* **Chibi
s**: i Chibisare used both on the top screen during the visual novel sections and as the primary control sprites during the investigation andppaino sullo schermo superiore durante le fasi di investigazione e durante le fasi di risoluzione dei puzzle.puzzle phases.
* **Places**: Place graphics are displayed on the top screen and indicate where the current scene is taking place.
* **System Textures**: System textures are graphics that mostly get called directly from code and displayed with
* **Luoghi**: Immagini che mostrano dove si sta svolgendo la scena, appaiono sullo schermo superiore.
* **Texture di sistema**: Tipi di Texture che vengono ripescate dal codice e sono mostrate sul programma con dei layout
s.