### A Note on Saving vs "Committing" When you save an item, a file is created on disk that represents that item. However, the item is not actually committed into the archives until you _build_ the project. Because saving is much faster than building, we recommend that you save frequently and build only when you want to test your project. In case you close your project without having built all your files, Serial Loops will auto-detect the existence of saved but uncommitted files and alert you of this on project load, at which point you can build to commit those items into the archives.
### Item References If you want to see where a particular item is used in the game, an easy way to do that is to right-click it and select "Find References." This will show you what other items reference the selected item.
When you save an item, a file is created on disk that represents that item. However, the item is not actually committed into the archives until you
_build_ the project. Because saving is much faster than building, we recommend that you save frequently and build only when you want to test your project.
In case you close your project without having built all your files, Serial Loops will auto-detect the existence of saved but uncommitted files and alert
you of this on project load, at which point you can build to commit those items into the archives.
If you want to see where a particular item is used in the game, an easy way to
do that is to right-click it and select "Find References." This will show you
what other items reference the selected item.